2013年2月19日星期二

Tony Robbin (Artist Post 2)


 
Tony Robbin is an American artist who born in 1943. He participated in painting, sculpture and conupter visualizations including 2D and 3D. Tony also found the 4D computer visualization in 1981. He explain 4D as "Many spaces in the same place at the same time" The experience of sculpture work heavily influences the 4D elements in his digital artwork.

The work I choose above is the most organized piece in the reading. Most of the works in the reading focus on only the combination of different colors or the organization of the structure. However, Tony’s work focused on both.

This work is was not an "original" piece of work. This work was down by Adobe Illustrator. He did not create all the elements in this work. This piece collects and combines all the best elements of his earlier print work. One of the most important jobs of digital art was to re-create and re-analyzed existed art.  This is also the biggest difference between digital art and traditional art. For a painting or drawing. Being original means to create every part of work himself. However, in the case of digital art, people can choose existed art elements and create another work, which still remains to be “original”.

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